Deadmines is one of the most popular

Deadmines is one of the most popular instances to run for the Alliance side of World of Warcraft, plus probably in the entire game. Most commonly it is tackled by five-man teams regarding level 18-22 characters. The case is populated with mobs, Elites and non-Elites, between levels 16 and 22, more or less.

Deadmines is usually popular because it features the conclusion -- or at least an important stop -- in lots of Alliance chain quests. The loot, especially the Bind-On-Pickup Blues, make this example unavoidable for anyone who wants good items but doesn't want to pay through the nose for it at the Auction House.

Deadmines is usually one of the most popular instances to "run". Having someone run you a case means that you somehow coerce if you are a00 character to kill everything within the instance so you can collect the loot and complete all the quests without breaking a sweat.

The coercion is usually accomplished by paying of the high-level character in question, or effective a guild mate to run typically the instance. I do my instance operates by myself, unless I need to help someone out. The money to be made charging for the runs does not even appear close to what can be made doing the operates for your own profit.

Let me explain.

I actually ran Deadmines yesterday with Mandorall, my 70th Level Protection Noble. The run took me about 45 minutes, but I was interrupted a couple of times, thus maybe a little e-lites less. Mandorall started with 214g 43s 61c in his pockets and ended the work with 215g 96s 25c, to get a direct cash infusion of 1g 52s 64c. Now that's not a lot by anyone's standards, I'll allow you that. But there is more.

The greys and everything else (non-magical) that I sold to the Vendor totaled 37s 49c. Pitiful, but I had to be able to throw out lots of grey stuff as a result of lack of bag space, again. At the end of the run, I had 8 Soulbound -- bind on pickup -- Blue items from various Bosses. Their vendor value was 1g 25s 29c. I also had twenty-two Bind on Equip green things, that had a vendor value of 1g 34s 10c.

If we add all that up, that brings us to a wonderful total of 4g 49s 52c, which is a little bit more reasonable, even though this exactly great.

I also managed to accumulate:

Now here's the deal.

I composed down the value of all the green products I found so I could give you the vendor value, but I did not actually merchant them. No, precious, I dispatched them to Jandrador, my (otherwise useless) 46th level Warlock for disenchanting. Here are the results from 22 environmentally friendly items (required levels 12-20, approximately):

Remember how those 22 produce were worth 1g 34s 10c? The Auction House value (based in the Auctioneer Add-On) of the Enchanting elements is 14g 73s 77c! Now you're starting to talk about real cash! I will grant you that my Auctioneer Add-On is not the word of Goodness himself on item values, nevertheless it'll give you an idea.

And we are not perhaps counting the 8 Blue products I had to sell to the Vendor for the reason that I could not ship them to be disenchanted. No telling what the ones would have been worth.

So here would be the total. If you don't disenchant and sell anything to the Vendor, your total for a Deadmines run would be 4g 49s 52c, or thereabouts. If you do disenchant, you total would be 17g 89s 19c, which is a LOT more respectable. You could, naturally, sell the greens on the Auction House, plus depending on what dropped for you, you might have done pretty well.